⌁ AFTERBURNARTILLERY CLUB / EST. 1991*
THE CLASSICS NEVER DIE

One more shot.

A little calculation. A little destruction. Last tank standing.

01YOU100 HP
ROUND 01YOUR TURN
02THE RIVAL100 HP
SECTOR 07 / THE PAINTED DESERTWIND → 0.0↔ BOUNCING WALLS
Clean trajectory. Dirty landing.
0°90°180°
GENTLEFULL SEND
MAKE IT COUNT.
You're up. Find your angle and let it fly.← → AIM · ↑ ↓ POWER · SPACE FIRE
FIELD MANUAL / 001

High stakes.
Higher trajectories.

Take turns firing across the desert. Reduce your opponent’s health to zero to win.

  1. Set your elevation. 45° points right; 135° points left. The dotted line previews the start of your shot.
  2. Choose your power. More power means more distance. Watch the wind—it changes every turn.
  3. Make a crater. Shells destroy terrain. Hits, nearby blasts, and long falls deal damage. Walls bounce shots back. The camera follows high arcs and deep craters.
  4. Spend wisely. Standard shells are unlimited. Each tank gets 3 heavy shells, 2 earthshakers, 3 cluster shells, and 3 bunker busters. Clusters release five bomblets at the apex; bunker busters dig narrow, deep craters along their impact direction.

Use the sliders, or ← → to aim, ↑ ↓ for power, and Space to fire. Local two-player shares this keyboard.